Tuesday, 13 October 2015
Graphics Specification
Graphic Specification
Audience-The gender and background are taken into consideration
Thumb nail-Art directors and graphic designers, as well as other kinds of visual artists, use the term "thumbnail sketch" to describe a small drawing on paper (usually part of a group) used to explore multiple ideas quickly.Thumbnail sketches are similar to doodles, but may include as much detail as a small sketch.
Visual Style- Visual styles relates to how the game appears to the player. It focuses on the appearance of the main game world and the components used within the world to enhance the game play. There are types such as cel-shaded, exaggeration and photorealism are the more used ones. However anime and pixel styles are becoming more popular.

Composition-The nature of something's ingredients or constituents; the way in which a whole or mixture is made up.
Typography-The style and appearance of printed matter.
Technical consideration
Consider managing the size of the AIX error log on AIX nodes, and the system log on Linux, Windows, and Solaris nodes
Image file formats the normal way to store and organize digital graphics. They are made of either vector data, pixels, or a mixture of the two. The image file size is shown by the number of bytes. The greater the number of rows and columns, the greater the image resolution, and the larger the file size
The three most common image file formats, the most important for printing, scanning and Internet use, are TIFF, JPG and GIFF. However, Tiff cannot be used in Internet browsers.
Digital asset management is made out of management tasks and decisions surrounding the annotation, cataloging, storage and distribution of assets. Digital asset management systems have in it computer software and hardware systems that help in the process of digital asset management.
Computer Game Graphicst
Computer game Graphics
Print Media
- Is a type of production which many company's use to show the public their up coming These are things such as posters and box art, which can be used for marketing. Print media art is essentially any sort of material that applies to a game in the form of a print.
- The aim of this type of graphic is to look appealing and draw people it to buy it, this is achieved through use of colours, different techniques of drawing styles and sometimes writing. Such as this box art which clearly shows this, It has a large title that has the effect that it is shooting out at you, which makes it attract the eye.
- You can also see that when you look at this item of print media, the eye is instantly drawn to the lightsaber blade which is the focal point of this box art.

In-Game Graphics
The in-game graphics are the most important type of graphics, the in game graphics represent the game it self. Below are examples of in-game graphics
Photorealism

This a type of style that creates a realistic effect, call of duty is well known for this sort of effect. The term photorealism is used when the artist creates work based on a picture or video, and the resulting piece of artwork is highly realistic, photo-real-ism
Cell-Shading
This type of graphics is a very uncommon thing to see
in video games, it is not rare, as some designers prepare the style, but it is
not the norm for games, one of the most famous games that use cell-shading are
the "borderlands" games, these games are quite popular and come away
from the norm by using the cell-shading technique.Exaggeration
The exaggerated visual style is loosely based on
photorealism, the arts style has been enhanced and modified to represent
something that could be realistic but is heavily overdone. Concept art Graphics
Concept art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design.



Tuesday, 6 October 2015
Game Reviews
1.
Dying Light 2. Borderlands:2
Dying
Light- I personally think dying light is a 9/10 for a zombie game. Reasons
behind this are because you have the ability to freely explore the map this is prior to the ability
to parkour, kill zombies in unique ways and use special mods to make your
weapons that extra bit more violent. With this they are the zombies the come in
different shapes and sizes and have different attributres from slow and
extremely strong to fast and weak however some are inbetween
Another thing about this game is that the developers (Techland)
are behind the game 100% they produce downloadable content very frequently.
Review by
http://www.telegraph.co.uk/technology/video-games/video-game-reviews/11422899/Dying-Light-review.html
Tom Hoggins- (Video Games Editor)
In a zombie apocalypse,
those who can run hold the power. This is the concept
Techland’s Dying Light explores, casting you as a parkour-adept courier in the
quarantined city of Harran. Its first-person free-running recalls Mirror’s
Edge, but it is grimier, clumsier. These are desperate scrambles over
ramshackle rooftops, not graceful sprints across a pristine city. A seething
mass of undead shuffle around at street level below you as you hoik yourself up
telegraph poles and leap between abandoned cars and buses.
Borderlands 2- Is just one of them SHOOT N` LOOT games, but unlike other franchise this
game delivers a wide range of shooting, killing, looting and farming. You can
let your friends do all work or be the Gunsearker (Salvador) and control field
with his awesome ability to wield two guns, if you are a well-known player with
borderlands 2 you will know that Salvador can literally become god, with the
right skill tree you take down bosses in seconds literally.
Review by
http://venturebeat.com/
Borderlands 2 is a huge game. Completing the story while doing
only a fraction of the side quests takes about 30 hours. Now, add to that all
of those extra missions, and you have an even longer experience. If you still
crave more, you can then replay the game with four classes, each with three
different skill trees that alter their styles.
But I’m not done! After
you beat the game, you unlock a harder difficulty to challenge your decked-out
character. Simply put, I’m not good enough at math to
properly calculate exactly how many hours you could spend playing
Borderlands 2. Let’s just say it’s a lot.
Josh Assignment one
The
Artistic Style
2D Mario is Cell-shading and exaggeration this is because
Mario is designed for the younger audience and therefor is meant to be played
for fun and casually, however the holes in the map are a darker shade creating
a contrast between life and death to avoid dying you must jump over these
endless pits.
Batman Arkham Knight is a 3D platform game that brings the
same exaggeration effect just like Mario except instead of the wacky monster
and clouds batman’s build is the subject that is being exaggerated also this
game follows a photorealistic approach with the scenery trying to look like a
dark and gloomier New York City.
Computer
game graphics
In Mario are usually 8-bit because the platform they play on
can only handle small bit file which would explain the lack of graphics in the
Mario series this is not a downfall because Mario is designed like this
purposely for the platform at hand.
Batman on the other hand would be ran at a higher bit such
as 64-bit to match the satisfaction for the next generation consoles and pcs
this is done to match the artistic style photorealism.
From 0:06-0:29 you can see the full exaggeration of the
armour.
Types of
digital graphics
Pixel
What is a
2D and 3D sprite?
2D sprites-In computer graphics, a sprite is a two-dimensional image or
animation that is integrated into a larger scene. Initially including just
graphical objects handled separately from the memory bitmap of a video display,
this now includes various manners of graphical overlays.
3D isometric
sprites- are 2D sprites that give the impression
of depth, posed in 3D, these are used in "The Sims" to add depth
to the single perspective. They are still used in games today
normally on foliage’s you play games the grass and leaves on trees turn to face
you to give the impression of depth.
First of Mario is a 8-bit game made of 2D sprites this pixel
game the intentions of this are to be played on older consoles such as the Wii
and the Nintendo DS, however bat arkham knight has the intentions to be played on
the next gen systems and pc therefor making the pixel amount go up because more
is required to make it look exceptional.
Concept art
Below are concept art of the two games:
From the start you can see Mario was
intended to be a cartoon, and have the crazy upgrades you can acquire
throughout the plat former. With each design getting more and more detailed you
can see how the developers created there ideal version of Mario
The concept art with the batman image is drawn to look realistic
just like the Mario one was to look cartoonish. The developers of batman did
intend for their game to look and feel real.
Textures
The textures in Mario are similar to Minecraft because they
have a simple image to create with the least pixels they are often created with
bright colours.
The Batman textures are used to create a real
image so textures such as “rain dripping” to create the real effect of being
outside also the clothing has its own texture to make it seem extremely
exaggerated an example of this would be the over-sized muscle that batman has.
In-Game interface
On this 2D Mario platform game you can see the
in-game interface is placed in the two top corners, the amount of coins you
have and the amount of life’s you have. These two things are the most important
when playing this sort of game because, the player needs to know how they are
doing and how far they are away from attaining another life.
The in-game interface on batman is more
photorealistic and exaggerated the interface is set out the same as Mario being
that the main displays such as the experience bar (XP) and the guidance bar are
in the corners so that you can see what you are doing and therefore not
distracting the player at hand just like Mario.
Print Media
Mario
Unlike the batman the print media merchandise on Mario has
got more bright colours, which matches the artistic style of the game. The colours
red, blue, green and yellow are the standard colours showcased in the video
game.
Batman Arkham Knight
The print
media used in this batman game is used extremely well here, you can the company
had produced all kinds of merchandised from posters to real life modals of the vehicles
or characters in-game. Along with the physical merchandise there is also some
digital add-ons if you pre-order the gam for instance in this game you get can acquire
the bat girl downloadable content (DLC).
File Extensions
Mario
Super Mario and I'd
imagine most other popular games of the era is well known and basically fully
understood. There are also documents out there which will describe it all in
painful detail. Unfortunately because it means going to less-than-legal sites
I'm can't supply you any links from work, but if you google for the .MWL file
extension and an editing application called Lunar Magic it may point you in the
right direction.
The basic principle
though, is fairly simple. First you need your graphics, so you make a single
image with tiles for the landscape at a defined size, smaller is more memory
efficient, larger gives you more detail, so let's say ours are 32 X 32 pixels.
fireworld.img
200 200 200 200 200 200 200 200
310 310 200 200 200 200 310 310
310 310 310 310 310 310 310 310
Batman Arkham night
Batman Arkham Knight Looks like a
true next generation game with a huge open world, and as expected, its file
size is one of the biggest when it comes to such open world games, even passing
the file size of GTA V on the PS4, which was about 41 GB in size."
Storage of Image Assets
File size
Image file formats the normal way to store and organize digital graphics. They are made of either vector data, pixels, or a mixture of the two. The image file size is shown by the number of bytes. The greater the number of rows and columns, the greater the image resolution, and the larger the file size.
File-naming conventions
The three most common image file formats, the most important for printing, scanning and Internet use, are TIFF, JPG and GIFF. However, Tiff cannot be used in Internet browsers.
Asset management
Digital asset management is made out of management tasks and decisions surrounding the annotation, cataloguing, storage and distribution of assets. Digital asset management systems have in it computer software and hardware systems that help in the process of digital asset management.
Image file formats the normal way to store and organize digital graphics. They are made of either vector data, pixels, or a mixture of the two. The image file size is shown by the number of bytes. The greater the number of rows and columns, the greater the image resolution, and the larger the file size.
File-naming conventions
The three most common image file formats, the most important for printing, scanning and Internet use, are TIFF, JPG and GIFF. However, Tiff cannot be used in Internet browsers.
Asset management
Digital asset management is made out of management tasks and decisions surrounding the annotation, cataloguing, storage and distribution of assets. Digital asset management systems have in it computer software and hardware systems that help in the process of digital asset management.
Thursday, 1 October 2015
Wayne-Assessment 1 : Researching games
Task 1-Review on Two Games
Dying Light
I personally think dying light is a 9/10 for a zombie game. Reasons behind this are because you have the ability to freely explore the map this is prior to the ability to parkour, kill zombies in unique ways and use special mods to make your weapons that extra bit more violent. With this they are the zombies the come in different shapes and sizes and have different attributes from slow and extremely strong too fast and weak however some are in-between.
I personally think dying light is a 9/10 for a zombie game. Reasons behind this are because you have the ability to freely explore the map this is prior to the ability to parkour, kill zombies in unique ways and use special mods to make your weapons that extra bit more violent. With this they are the zombies the come in different shapes and sizes and have different attributes from slow and extremely strong too fast and weak however some are in-between.
Another thing about this game is that the developers (Techland) are behind the game 100% they produce downloadable content very frequently.
7/10Eurogamer 8.5/10IGN.com 7/10GameSpot
Dying Light, Reviews
Video game
7/10Eurogamer 8.5/10IGN.com 7/10GameSpot
Tom Hoggins- (Video Games Editor)
In a zombie apocalypse, those who can run hold the power. This is the concept Techland’s Dying Light explores, casting you as a parkour-adept courier in the quarantined city of Harran. Its first-person free-running recalls Mirror’s Edge, but it is grimier, clumsier. These are desperate scrambles over ramshackle rooftops, not graceful sprints across a pristine city. A seething mass of undead shuffle around at street level below you as you hoik yourself up telegraph poles and leap between abandoned cars and buses.
Review by:
Borderlands 2
Borderlands 2 is just one of them SHOOT N` LOOT games, but unlike other franchise this game delivers a wide range of shooting, killing, looting and farming. You can let your friends do all work or be the Gunsearker (Salvador) and control the field with his awesome ability to wield two guns, if you are a well-known player with borderlands 2 you will know that Salvador can literally become god, with the right skill tree you take down bosses in seconds literally.
Borderlands 2 is just one of them SHOOT N` LOOT games, but unlike other franchise this game delivers a wide range of shooting, killing, looting and farming. You can let your friends do all work or be the Gunsearker (Salvador) and control the field with his awesome ability to wield two guns, if you are a well-known player with borderlands 2 you will know that Salvador can literally become god, with the right skill tree you take down bosses in seconds literally.
Borderlands 2 is a huge game. Completing the story while doing only a fraction of the side quests takes about 30 hours. Now, add to that all of those extra missions, and you have an even longer experience. If you still crave more, you can then replay the game with four classes, each with three different skill trees that alter their styles.
Borderlands 2, Reviews
Video game
9/10Eurogamer 9/10IGN.com 7/10GameSpot
1. FPS
|
2. Strategy
|
3. RPG
|
4. Platformer
|
5. Simulation
|
6. Adventure
|
7. Action
|
8. Beat 'em Up
|
9. MMO
|
10. Racing
|
Task 2-Good the Bad and the Ugly in Computer Games
Good that Computer gaming brings:
- Reaction Time improves
- Eye sight improves
- Positive Emotions
- Engaging
- Feeling Accomplished
- Multitasking, simultaneous tracking and managing multiple objectives
- Planning, resource management and logistics
- Problem solving and logic
- Hand-eye coordination, fine motor and spatial skills
- Anti-Social
- Addictive
- Forgetting things
- Missing Deadlines
- Muscle Pain
- Seizures
- Obesity
- Aggressive behavior
- Poor grades in school
- Lack of vitamin D
- Attention problems
- Sleep deprivation
Psychological effects of computer gaming on individuals and society:
- High Score Listing-High score listings were used in earlier games to make players feel superior and the best at a particular game. In fact there is a documentary type movie devoted to the obsession with getting the world record in the early version of the Donkey Kong Game. The movie called “King of Kong: A fistful of quarters” shows the emotional struggle of players competing against each other to beat the record. Some of the behavior is indeed very strange and it is apparent that the high score listing makes the player think and act differently!
- Competitive-Friendly online competition can boost social skills and create a number of potential associates when people find a common interest whilst taking part in competitive gaming. The competitive element helps players test each other in ways that may help them work together in online or offline projects in the future. competitive gaming also has a negative impact on some individuals. Research by the American Psychological Association suggests that a small percentage of gamers demonstrate aggressive behavior when taking part in highly competitive games.
- Peer Pressure- Peer pressure is something that is very relevant in the world of teenage gamers whose need to have the latest and greatest platforms and titles drives sales in the games industry. Games console designers normally release around Christmas to ensure they maximize sales around the period when people have most money to spend. The pressure to have the latest console is driven by peer pressure and puts pressure on parents to buy the latest gaming equipment and games. Intelligent advertising campaigns are used by games companies to target people of all ages to see the latest games development as a must have.
- Educational Value-The research shows that video games have helped players increase their language skills, basic Maths skills, basic reading skills as well as their social skills. Video games have been used to train children who were severely handicapped to communicate successfully. Video games have also been used to train children with attention deficit disorder to improve their thinking skills. This research shows that although some may say that games have a negative effect on young people’s education they can also have positive impacts and educational value if used correctly. The impact on society will only change over time as games are used more and more for educational purposes.
- Expectations-When playing games, gamers have certain expectations from the platforms that they play on and the titles that they play. As technology has improved and games have developed into a more realistic 3D experience gamers expectations have also increased. If we compare a games series like FIFA the expectations of gamers has increased with the release of every new title in terms of graphics and audio quality as well as play-ability.
- Leveling-Leveling up in games is a smart move from games designers. Players are more immersed in gameplay when they have short and long term challenges and are awarded accordingly when achieving these during gameplay. This shows that players spend more time playing games due to the reward system that is embedded in the gameplay. Mechanics like these award systems and constant levelling up within a game engross players in a game and take them on an endless journey were they want to improve continuously within the game. This makes the player think and feel that they are part of the game and they take on the role of the main character.
- Fun-Most casual gamers play for fun. This is a plain and simple fact! The enjoyment achieved by playing games helps players escape reality and become immersed in a fantasy world where they can act out the life of the main character of the game.This shows that game designers do consider the emotions of gamers when designing the game and one of the key emotions to target is player fun. No matter how much bad press gaming gets in terms of promoting negative emotions it is very clear that one of the key psychological factors that drive gamers is to experience fun!
- Effects of sound-The use of sound in video games does a lot to immerse the player in the gameplay. Sounds within the game are used to re-enforce the players positive and negative thoughts about their performance in the game.They state that sounds are embedded into the game to “match the motion” of the surrounding weather conditions and moving clouds. Using sounds like this makes the player become more immersed as the sounds and visuals work together to make the game seem as realistic as possible.
Task 3-Game sketch
The graphics in this game are designed to look like a Cell-shaded game. The platforms are still 2D images which you have to try and get across before you can move onto the next level along the way there will be gold stars which are (optional) however if you don`t collect these the further levels and the end boss will be harder. Following this there will also be ammo pick-ups which you will need to kill the enemies there a generous amount of these so you should not have to worry about running low on ammo when the enemies has 1% health. As you proceed each level will begin to really test your skills however after playing for 6 hours a day you should not find this very hard. I have chosen to make this game a this game a adventure/strategy because these are very simple, popular and addicting games also they have sold millions of units which therefor would enable me to have enough to make either part 2 to this game or create a completely new project.
Task 4-Developing the Game sketch
The main character (Matt) is a shop keeper in Parrot Island one day his average 9 hour shift had made a change for the worse, instead of walking into his shop he fell into a portal which was discreetly disguised as his shop door. The next thing Matt new was he had awoken up on another island which seem to be Parrot Island except it looked at little bit different, all his friends and family were being ordered around by Sharks... from then on he knew the local shop keepers time had come to become a hero.
Matt has got to complete each level of the shark infested Parrot Island using only his cunning skill and his revolver that his dad had given him, he would need to scavenge for bullets through out each level and out-smart the sharks, defeat their corrupted leader and free his friends, family and the local citizens of Parrot Island.
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