The
Artistic Style
2D Mario is Cell-shading and exaggeration this is because
Mario is designed for the younger audience and therefor is meant to be played
for fun and casually, however the holes in the map are a darker shade creating
a contrast between life and death to avoid dying you must jump over these
endless pits.
Batman Arkham Knight is a 3D platform game that brings the
same exaggeration effect just like Mario except instead of the wacky monster
and clouds batman’s build is the subject that is being exaggerated also this
game follows a photorealistic approach with the scenery trying to look like a
dark and gloomier New York City.
Computer
game graphics
In Mario are usually 8-bit because the platform they play on
can only handle small bit file which would explain the lack of graphics in the
Mario series this is not a downfall because Mario is designed like this
purposely for the platform at hand.
Batman on the other hand would be ran at a higher bit such
as 64-bit to match the satisfaction for the next generation consoles and pcs
this is done to match the artistic style photorealism.
From 0:06-0:29 you can see the full exaggeration of the
armour.
Types of
digital graphics
Pixel
What is a
2D and 3D sprite?
2D sprites-In computer graphics, a sprite is a two-dimensional image or
animation that is integrated into a larger scene. Initially including just
graphical objects handled separately from the memory bitmap of a video display,
this now includes various manners of graphical overlays.
3D isometric
sprites- are 2D sprites that give the impression
of depth, posed in 3D, these are used in "The Sims" to add depth
to the single perspective. They are still used in games today
normally on foliage’s you play games the grass and leaves on trees turn to face
you to give the impression of depth.
First of Mario is a 8-bit game made of 2D sprites this pixel
game the intentions of this are to be played on older consoles such as the Wii
and the Nintendo DS, however bat arkham knight has the intentions to be played on
the next gen systems and pc therefor making the pixel amount go up because more
is required to make it look exceptional.
Concept art
Below are concept art of the two games:
From the start you can see Mario was
intended to be a cartoon, and have the crazy upgrades you can acquire
throughout the plat former. With each design getting more and more detailed you
can see how the developers created there ideal version of Mario
The concept art with the batman image is drawn to look realistic
just like the Mario one was to look cartoonish. The developers of batman did
intend for their game to look and feel real.
Textures
The textures in Mario are similar to Minecraft because they
have a simple image to create with the least pixels they are often created with
bright colours.
The Batman textures are used to create a real
image so textures such as “rain dripping” to create the real effect of being
outside also the clothing has its own texture to make it seem extremely
exaggerated an example of this would be the over-sized muscle that batman has.
In-Game interface
On this 2D Mario platform game you can see the
in-game interface is placed in the two top corners, the amount of coins you
have and the amount of life’s you have. These two things are the most important
when playing this sort of game because, the player needs to know how they are
doing and how far they are away from attaining another life.
The in-game interface on batman is more
photorealistic and exaggerated the interface is set out the same as Mario being
that the main displays such as the experience bar (XP) and the guidance bar are
in the corners so that you can see what you are doing and therefore not
distracting the player at hand just like Mario.
Print Media
Mario
Unlike the batman the print media merchandise on Mario has
got more bright colours, which matches the artistic style of the game. The colours
red, blue, green and yellow are the standard colours showcased in the video
game.
Batman Arkham Knight
The print
media used in this batman game is used extremely well here, you can the company
had produced all kinds of merchandised from posters to real life modals of the vehicles
or characters in-game. Along with the physical merchandise there is also some
digital add-ons if you pre-order the gam for instance in this game you get can acquire
the bat girl downloadable content (DLC).
File Extensions
Mario
Super Mario and I'd
imagine most other popular games of the era is well known and basically fully
understood. There are also documents out there which will describe it all in
painful detail. Unfortunately because it means going to less-than-legal sites
I'm can't supply you any links from work, but if you google for the .MWL file
extension and an editing application called Lunar Magic it may point you in the
right direction.
The basic principle
though, is fairly simple. First you need your graphics, so you make a single
image with tiles for the landscape at a defined size, smaller is more memory
efficient, larger gives you more detail, so let's say ours are 32 X 32 pixels.
fireworld.img
200 200 200 200 200 200 200 200
310 310 200 200 200 200 310 310
310 310 310 310 310 310 310 310
Batman Arkham night
Batman Arkham Knight Looks like a
true next generation game with a huge open world, and as expected, its file
size is one of the biggest when it comes to such open world games, even passing
the file size of GTA V on the PS4, which was about 41 GB in size."
Storage of Image Assets
File size
Image file formats the normal way to store and organize digital graphics. They
are made of either vector data, pixels, or a mixture of the two. The image file
size is shown by the number of bytes. The greater the number of rows and
columns, the greater the image resolution, and the larger the file size.
File-naming conventions
The three most common image file formats, the most important for printing,
scanning and Internet use, are TIFF, JPG and GIFF. However, Tiff cannot be used
in Internet browsers.
Asset
management
Digital asset management is made out of management tasks and decisions
surrounding the annotation, cataloguing, storage and distribution of assets.
Digital asset management systems have in it computer software and hardware
systems that help in the process of digital asset management.