Thursday 24 September 2015

Creative Media Funding Games




Creative Media Funding Games


Self-funding
Games cost a lot to develop. If you have the money, and the guts to risk it, then the rewards can be much greater. Of course if the game isn’t great then you may end up with a finished product that no one will sign. If you fund or have developed a game which turns out to be great then publishers will wait and then sign it and the financial returns will be greater because you took all the risk.
Another option you could is to develop a smaller indie game. This eliminates the financial risk but does mean you game will take longer to make. In most cases indie developers start off working on games in their spare time while working a day job.

Indie Funding
Most indie games are zero budget or self-funded. If the first game doesn’t sell then they continue on part time developing their next game. That means the developer works on the game in their spare time no other employees to help out while working a day job. If the first title makes money they can then use that to go full time and fund their next title.
While most indie games are self-funded there are a few sources of funding available such as The Indie Fund, which is a funding source for independent developers, created by a group of successful Indies. Indie Fund and Kick-starter, an innovative “crowd funding” system that help small game teams fund their games.


Grants and Tax Breaks
Funding may also be possible via local grants or tax breaks. These are usually limited to specific regions and many won’t be available for creative projects. You will need to research locally available grants or tax breaks to find those that are applicable.


Publisher Funding
If you can’t fund it yourself then publisher funding is an option for larger games. If you have a good demo, good team and a good presentation in place there is a chance that a publisher may sign you. That chance is dramatically reduced if you do not have industry experience. Publisher’s hate to take any risks so they often only sign teams with an industry track record.
The pros of publisher funding are that they take the financial risk. The cons are that they almost certainly own your game and maybe even part of your company in return for the cash. They will also take the lion’s share of the profits. That funding will most likely depend on you meeting agreed milestones and failure to do so may result in them withholding payment and your company going bust.


Crowd Funding
Crowd funding is typically, those seeking funds will set up a profile of their project on a website such as those run by our members. They can then use social media, alongside traditional networks of friends, family and work acquaintances, to raise money. There are three different types of crowd funding: donation, debt and equity. Crowd funding is a way of raising finance by asking a large number of people each for a small amount of money. Until recently, financing a business, project or venture involved asking a few people for large sums of money.



Game Sketch



Game Sketch-level 1 and the Boss



 
This game is about a character called Matt who has been teleported to a world where all the sharks have turned against everyone. He and his squad are the only ones who can attack these sharks. Use your skill, patience and your reaction time to get past each stage and kill the dreaded leader the killer shark he has developed human features which has enabled him to use firearms.....

Tuesday 22 September 2015

Research task-Pixel and Types of Digital Graphics

Research- Unit 78 Digital Graphics in Computer Games

Pixel-What is it?

Pixel

First of a pixel is not a square. The word pixel is a word made from "picture element"  If you've set the display to its maximum resolution, the physical size of a pixel will equal the physical size of the dot pitch (let's just call it the dot size) of the display. if you set the resolution large then the amount of pixels will increase.

Colour of the pixel

The specific colour that the pixel describes is some blend of three components of the colour spectrum. A true colour or 24-bit colour system uses all three bytes. However, many colour systems only use one byte.


                                                   Screen image sharpness

Screen image sharpness is often expressed as DPI, which stands for dots per inch. Dots per inch is determined by both the physical screen size and the resolution setting,  A given image will have lower resolution will have fewer dots per inch - on a larger screen as the same data is spread out over a larger physical area. On the same size screen, the image will have lower resolution if the resolution setting is made lower - resetting from 800 by 600 pixels to 640 by 480 means fewer dots per inch on the screen and an image that is less sharp.


Types of Digital Graphics

Raster Images


Tiff

TIFF stands for Tagged Image File Format. TIFF images create very large file sizes,TIFF images are uncompressed and therefor contain a lot of detailed image data which is why the files are so big. TIFFs are also extremely flexible with colour they can be grayscale, CMYK for print, or RGB for the web. TIFF is the most common file type used in photo software such as Photoshop, as well as page layout software such as Quark and InDesign, again because a TIFF contains a lot of image data to then let the user create a better image.

                                                        JPEG



JPEG stands for Joint Photographic Experts Group, JPEG files are images that have been compressed to store a lot of information in a small-size file.  Most digital cameras store photos in JPEG format, because then you can take more photos on one camera card than you can with other formats, this makes JPEG is a very handy file type to use



GIF

GIF stands for Graphic Interchange Format. This format compresses images but, as different from JPEG, the compression is lossless no detail is lost in the compression, but the file can’t be made as small as a JPEG. GIFs also have an extremely limited colour range suitable for the web but not for printing. This format is never used for photography, because of the limited number of colours. GIFs can also be used for animations.

                                          PNG


PNG stands for Portable Network Graphics. It was created as an open format to replace GIF, because the patent for GIF was owned by one company and nobody else wanted to pay licensing fees. It also allows for a full range of colour and better compression. It’s used almost exclusively for web images, never for print images. For photographs, PNG is not as good as JPEG, because it creates a larger file. But for images with some text, or line art, it’s better, because the images look less “bitmappy.”
When you take a screenshot on your Mac, the resulting image is a PNG probably because most screenshots are a mix of images and text.

Raw Image


Raw image files contain data from a digital camera usually. The files are called raw because they haven’t been processed and therefore can’t be edited or printed yet. There are a lot of different raw formats each camera company often has its own proprietary format.
Raw files usually contain a vast amount of data that is uncompressed. Because of this, the size of a raw file is extremely large. Usually they are converted to TIFFs before editing and colour correcting.
http://www.ivanexpert.com/blog/2010/05/the-5-types-of-digital-image-files-tiff-jpeg-gif-png-and-raw-image-files-and-when-to-use-each-one/


Vector Images




PSD

PSD file is a layered image file used in Adobe PhotoShop. PSD, which stands for Photoshop Document, is the default format that Photoshop uses for saving data. PSD is a proprietary file that allows the user to work with the images' individual layers even after the file has been saved.


WMF



WMF is a file extension for a graphics file used with Microsoft Windows. WMF stands for Windows MetaFile. WMF files can contain both vector and bitmap image information.
WMF files were 16-bit when initially included with Windows 3.0. WMF files can be opened by Microsoft Word, PowerPoint or Publisher.

AI

Adobe Illustrator Artwork (AI) is a proprietary file format developed by Adobe Systems for representing single page vector based drawings in either the EPS or PDF formats. The .ai file name extension is used by Adobe Illustrator.The AI file format was originally a native format called PGF. PDF compatibility is achieved by embedding a complete copy of the PGF data within the saved PDF format file. This format is not related to.PGF

The same “dual path” approach as for PGF is used when saving EPS-compatible files in recent versions of Illustrator. Early versions of the AI file format are true EPS files with a restricted, compact syntax, with additional semantics represented by Illustrator-specific DSC comments that conform to DSC's Open Structuring Conventions. These files are identical to their corresponding Illustrator EPS counterparts, but with the EPS procsets (procedure sets) omitted from the file and instead externally referenced using Include directives.