Music,FX and legal considerations
P1-Exercise1. List a range of Music/FX sources.
- Latin Asset store (Royalty free)
- Children`s
- Classical
- Electronic
- Folk
- Jazz
- New age
- R&B
- Stage and Screen
- Vocal
- Rap
- Religious
2. Using at least 3 of your favourite games explain the purpose of game music.
you need to consider: mood,action,suspense,closing sequence,credit,plot advancement,interactive adaptive music.
2a) Geometry Dash-All levels have a different tempo and the further you get the game the faster the tempo increases.
2b) Call of duty: Black ops 3, The Easter egg song "The beauty of annihilation" is a track which is played during the map "The Giant" this song encourages the player to carry on killing zombies.
2c) The Elder Scrolls V: Skyrim "Dovakiin. This song is very encouraging to the player to make them feel important and stronger than other enemies.
3. What are the legal considerations needed when obtaining or using Music/FX?
you can refer back to unit your Unit1/Unit78 tracks.
Copyright and legal issues
- Asset store
- Royalty free music
- Produce your own music
- Buy the rights-Contract agreement
- Copyright
- Of Com-monitor the music air waves(Daddy of music)ASA-Code of conduct
- Cap-Bcap-Advertising standards
- PRS-Performing Rights Service
The Arts Law Centre of Australia and the Australian Copyright Council provides up-to-date resources that cover many of the issues faced by filmmakers.
Copyright law provides that any content used as part of a production must be wholly created by the maker of the film - it should be new and original work. Otherwise written permission must be sought from the copyright-holder agreeing for their work to be included in the production.
All communication with copyright holders must makethe outcomes of the work clear, and where it will be seen.This affects what rights are required and what fees may be charged.
More on the legal and ethical on this link:http://generator.acmi.net.au/resources/legal-and-ethical-issues
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