Tuesday, 5 January 2016

Story Telling in video games


 Story Telling In Video Games

Task 1

1-Call Of Duty: World at war
3-Fallout 4
2-H1Z1
4-Call Of Duty: Black Ops 3
5-The Elder Scrolls V:Skyrim
6-GMOD
7-Minecraft
8-Borderlands 2
9-Dying Light
10-Red dead redemption

Best Stories are number 5,8 and 9. To begin with The Elder Scrolls V:Skyrim has an amazing vanilla story, giving the player the freedom to create he`s own character his/her trades and they way they complete the story. An add on to this also if you have a pc you can change skyrim to be what ever you like literally if you don`t like dragon for example you can change them all into Thomas the tank engine.

Carrying on Borderlands 2 story is one of a kind it features numerous amounts of puns,quotes,Easter eggs and more a favourite of mine is the character "claptrap" this AI is clearly designed to insult your character no matter how good or bad you do his often phrase is that "your far uglier than i remember minion" alongside this devious character there are other features in the game which make you want to do a "all niter" reason behind this is because the players has the constant urge to kill, loot and repeat, on top this you have got to do "a lot" of farming in this.

Moving on number 9 "Dying Light" this is game which is not for the faint hearted literally because every way you can think of killing a zombie can be done in this game, from drop kicking to dropping an airstrike on them. As far for the story in this game it is really good at drawing the player in making you want to complete the next part and so and so on. Also there are a lot of side missions to this game alongside these there are numerous amount of Easter eggs from the popular series "The Walking Dead"

Red Dead Redemption-Some of the greatest film Westerns deal with the death of the Old West, and Red Dead Redemption strikes gold exploring that subject. Protagonist John Marston is a man out of time. He wants a steady home life, but is pushed back into the saddle by government agents that hate his outlaw past. Marston has to hunt down his old posse of bandits, effectively killing off the last remnants of the era that defined him.

And it’s not just Marston and his former friends that have trouble transitioning into the 20th century. Over and over John meets individuals coming to terms with the end of the West, whether happily or through gritted teeth. Marston himself wants to leave his past behind despite being so good with his revolver, which makes him easier to connect with than every previous Rockstar hero. The ultimate question is: will the world allow him the happy ending he deserves?

Task 2

Games without a story,who plays them? and why?
Games with no story...Minecraft,Pong,Pacman,Tetriz,

The people that play these are mainly causal gamer being so that pong,pacman and tetriz are on most if not all phones.People mainly play these types of games if they have got like 10-15 minutes to wait and they want a time passing game that is enjoyable yo play.

Task 3

What is the difference between a story that is used in a game versus a story used for a book or film?

The first video game I ever fell in love with had no graphics whatsoever. It was all text, and text alone: dim green, amber, or white characters on a dark background—that’s all the earliest monitors could handle. It was a game from the mid-eighties, based on the Douglas Adams novel, “The Hitchhiker’s Guide to the Galaxy.”



Bedroom
The bedroom is a mess.
It is a small bedroom with a faded carpet and old wallpaper.
There is a washbasin, a chair with a tatty dressing gown slung over it, and a window with the curtains drawn. Near the exit leading south is a phone.

Your reward: the treasure of glowing new sentences—sometimes even a long scroll of paragraphs—to read.

By such halting, wonderfully infuriating means you advanced through the game—a game full of jokes! Splendidly goofy, yes, but also a game that would cheerfully annihilate you and return you to the starting point with the cruelty of an affectless, chomping, yellow Pac-Man. (There are many browser-based versions of these old games online if you’d like to try.)
-More on this article

Task 4
Linear and Non-Linear Game line? What does this mean and how can it impact on storytelling in games?

Article about Linear and non-linear game line.
http://www.costik.com/gamnstry.html
Maybe I'm being too restrictive by saying that stories are inherently linear. Perhaps stories have been linear to date because that's all you can do with existing media; text is read sequentially and movies are displayed as linear sequence of frames. Theater has a little more potential interactivity, but conventional theater, at least, deviates from the script only in error.
There are non-linear forms of fiction, like Julio Cortazar's Hopscotch. You can read Hopscotch like a conventional novel, from front to back, the chapters in sequential order; or you can read the chapters in an alternative order proposed by Cortazar. Reading the book in that alternative order is a somewhat different experience; because you encounter events and characters in a different order, the meanings of their actions are different; you see the story in a different light. Indeed, to understand the novel fully, you need to read it in both ways.
That's great, but it's far from unique; modern writers frequently play with the nature of narrative and time. Proust's Remembrance of Things Past is non-linear in time, a sequence of remembrances as they occur to the protagonist. Joyce's Finnegan's Wake is filled with stream-of-consciousness nonsense words that, somehow, make sense in context. Vonnegut's Slaughterhouse Five darts seemingly randomly between the decades. Hopscotch is creative and interesting in the way it plays with the nature of narrative, but so are many other novels.
Linear game play. Sometimes it can mean an excruciatingly simple and trudging story that you can do little to make fun. Other times, it can be one of the most thrilling experiences you can have playing any video game at all. In recent times, some of the best games to be released were largely linear experiences. I speak of course of titles such as Modern Warfare 2 and Uncharted 2: Among Thieves, games that were not focused on giving you a whole-wide world to trudge through and wreak havoc upon, but rather very engaging set pieces with simple goals. I, for one, enjoyed the campaign of Modern Warfare 2 immensely. If I described it to someone, I would call it “the best summer blockbuster you’ll never see in a theater,” and I think that held true for one reason: Linear game play.
















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