Thursday 10 September 2015

Publishing


Steam

  • Steam Greenlight cost £70





XBOX

·        ID@Xbox cost £3,34144/$5,143
·        Maintaining the Sixty Second Shooter URL: $19
·        Sending the second dev kit to Brett Douville: $63
·        Hardware (usb and video cables and the like): $72
·        Video capture device (for making trailer): $181 Localization (French, Spanish, Italian, Portuguese): $729
·        E&O (Error & Omissions) Insurance: $2,037
·        Foreign ratings boards (PEGI, USK): $2,042
·        Total: $5,143



PSN
PS3 dev kits cost between $1,000 and $10,000
Playstaion mobile is FREE

·         Proof of Corporate Entity
·         Obtain an Employer Tax ID Number (see www.irs.gov) (Recommended)
·         Static IP to access Developer Support Systems
·         You must be physically located in US, Mexico, Central America, South America, or Canada

·         YOU SET THE WHOLESALE PRICE AND RELEASE DATE OF YOUR GAME!
·         No set-up fees to get licensed as an e-Publisher on PSN
·         Receive ESRB ratings FREE for all your digital titles
·         Streamlined submission process
·         Market your game to millions of PlayStation® fans through the PlayStation®Blog
·         A Platform for every project

 PUB FUND

·         YOU ARE THE PUBLISHER, YOU OWN THE GAME’S IP RIGHTS!
·         Incentive based program intended to support platform-defining content on PS3™, PS4™, and PS Vita systems
·         Guaranteed royalties upon release of the Game in exchange for limited platform exclusivity
·         Additional Co-Marketing support on PlayStation®channels




IOS

App Store
The App Store for iPhone, iPad, Mac, and Apple Watch makes it simple for users to discover, purchase, and download your apps.
·         You get 70% of sales revenue.
·         No hosting fees.
·         Apple handles worldwide payment processing.
·         Create custom B2B apps.
·         You can offer volume purchase and education pricing.

Ad Hoc Distribution
A limited number of users can install your app directly on their Apple devices for testing.
·         iPhone (100 per membership year)
·         iPad (100 per membership year)
·         iPod touch (100 per membership year)
·         Apple Watch (100 per membership year)
Developer ID for OS X
You can distribute your Mac applications outside of the Mac App Store by usingDeveloper ID. Signing your Mac applications, plug-ins, and installer packages with aDeveloper ID certificate lets Gatekeeper verify that apps are not created by malware developers and haven't been tampered with since they were signed

Advanced App Capabilities

Get access to cutting-edge Apple technologies that help you create compelling and engaging user experiences.

  • CloudKit
  • Game Center
  • Wallet beta
  • Apple Pay
  • In-App Purchase
  • Maps
  • Keychain Sharing
  • App GroupsData Protection
  • HomeKit
  • HealthKit
  • Wireless Accessory Configuration
  • Personal VPN
  • Inter-App Audio
  • Background Modes
  • Associated Domains

Android

1.     Pay a $25/£ 16.24 USD registration fee using Google payments. If you don't have a Google payments account, you can quickly set one up during the process.

App Size


The overall size of your app can affect its design and how you publish it on Google Play. Currently, the maximum size for an APK published on Google Play is 50 MB. If your app exceeds that size, or if you want to offer a secondary download, you can use APK Expansion Files, which Google Play will host for free on its server infrastructure and automatically handle the download to devices.
·         The maximum size for an APK published on Google Play is 50 MB.
·         You can use up to two (2) APK Expansion Files, each up to 2GB in size, for each APK.
Using APK Expansion files is a convenient, cost-effective method of distributing large apps. However, the use of APK Expansion Files requires some changes in your app binary, so you will need to make those changes before creating your release-ready APK.
To minimize the size of your app binary, make sure that you run the Proguard tool or similar obfuscator on your code when building your release-ready APK.

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